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Cartoon animator 4 examples2/21/2023 Journal of Visualization and Computer Animation 26, 2 (2015), 97-108. Dynamic sprites: Artistic authoring of interactive animations. Ben Jones, Jovan Popović, James McCann, Wilmot Li, and Adam W.Fast polar decomposition of an arbitrary matrix. In Proceedings of the 28th annual conference on Computer graphics and interactive techniques. Aaron Hertzmann, Charles E Jacobs, Nuria Oliver, Brian Curless, and David H Salesin.Non-photorealistic Rendering Techniques for Motion in Computer Games. Michael Haller, Christian Hanl, and Jeremiah Diephuis.Dense Image Registration Through MRFs And Efficient Linear Programming. Ben Glocker, Nikos Komodakis, Georgios Tziritas, Nassir Navab, and Nikos Paragios.In Proceedings of IEEE Conference on Computer Vision and Pattern Recognition. Image style transfer using convolutional neural networks. Leon A Gatys, Alexander S Ecker, and Matthias Bethge.In Workshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2007). A Physically Based Deformation Model for Interactive Cartoon Animation. Marcos Garcia, John Dingliana, and Carol O'Sullivan.ACM Transactions on Graphics 35, 4 (2016), 92. StyLit: Illumination-guided Example-based Stylization of 3D Renderings. Jakub Fišer, Ondřej Jamriška, Michal Lukáč, Eli Shechtman, Paul Asente, Jingwan Lu, and Daniel Sýkora.Deformable Objects Alive! ACM Transactions on Graphics 31, 4 (2012), 69. Stelian Coros, Sebastian Martin, Bernhard Thomaszewski, Christian Schumacher, Robert Sumner, and Markus Gross.In Proceedings of International Symposium on Non-photorealistic Animation and Rendering. Stephen Chenney, Mark Pingel, Rob Iverson, and Marcin Szymanski.Turning to the Masters: Motion Capturing Cartoons. Christoph Bregler, Lorie Loeb, Erika Chuang, and Hrishi Deshpande.ACM Transactions on Graphics 32, 4 (2013), 119. Pierre Bénard, Forrester Cole, Michael Kass, Igor Mordatch, James Hegarty, Martin Sebastian Senn, Kurt Fleischer, Davide Pesare, and Katherine Breeden.In Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques (SIGGRAPH '88). A Modeling System Based on Dynamic Constraints. ACM Transactions on Graphics 35, 4 (2016), 145. Artist-directed dynamics for 2D animation. We demonstrate the potential of our method on various complex rigid body animations which are created with an expressive hand-drawn look using notably less manual interventions as compared to traditional techniques. To achieve these goals, we combine parametric deformation synthesis that generalizes and reuses hand-drawn exemplars, with non-parametric techniques that enhance the hand-drawn appearance of the synthesized sequence. The stylization process may also be performed in an off-line batch process from a small set of drawn sequences. Starting with an existing target animation (e.g., produced by a physical simulation engine) an artist interactively draws over a sparse set of frames, and the desired appearance and motion stylization is automatically propagated to the rest of the sequence. Our approach can handle multiple rigid objects following complex physically-simulated trajectories with collisions, while retaining a unique artistic style directly specified by the user. We present a novel approach to facilitate the creation of stylized 2D rigid body animations.
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